Traits

PIEBALD

PIEBALD (STANDARD)

Category: MUTATIONS

White spotting and patches layered on top of markings.

MATERIAL CHANGE ☆

MATERIAL CHANGE ☆ (STANDARD)

Category: MUTATIONS
Species: EXPERIMENT

A Material Change is when a portion on a Pokemon, especially one that was previously an object or similar, changes to a different material. Typically, the new material is something crystal-like in structure, metalic, or another sturdy natural material (such as bone or wood). It's possible for markings to also feature the change in material mutation, though anything covering too much surface area poses extreme risk to the Experiment's health. All Experiments with more than 40% of their body changing in material perished quickly.

Note that while markings can become a different material, it is very close to the Pokemon's body and does not protrude, therefore this mutation does not create horns or other protrusions, and can only affect existing ones.

Also note that because the material itself changes, the new material does not affect colour grade.

Example of a Material Change in which parts of the Pokemon have become gold-like.

Example of a Material Change in which parts of the Pokemon have become crystal-like.

Example of a Material Change in which parts of the Pokemon have become bone. Also features a small marking that is also made of bone.

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☆ = This gene can only be applied VIA an item when registering/updating a character.

CONFETTI ☆

CONFETTI ☆ (STANDARD)

Category: MUTATIONS
Species: EXPERIMENT

Confetti is a mutation speculated to have originated with a Spewpa experiment, but due to its rarity it went unnoticed and spread across different Experiments by the time it presented for the first time.

Much like MATERIAL CHANGE, this gene does not affect colour grading, and consists of largely organic materials and metals. The confetti itself can be any shape, but is small and typically flat. Much like the confetti on Spewpa, it tends to grow around fluffy areas of a Pokemon (and in the case of Pokemon without fluff/plume, common areas such as tails, neck, heads, ears, etc), and can come off and regrow quickly.

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☆ = This gene can only be applied VIA an item when registering/updating a character.

HELPER

HELPER (STANDARD)

Category: ROLES

Experiments who perform small tasks around the lab or perform a task not covered by current role lists (cook, janitor, etc)

MEDIC

MEDIC (STANDARD)

Category: ROLES

Experiments whose role is to heal and tend to other Experiments. Can also end up babysitting young Pokemon or nursing Eggs, but is not required of the role.

UNCATEGORISED

UNCATEGORISED (STANDARD)

Category: ROLES

Experiments who have no role currently, or for any reason are unable to perform a role (age, disability, illness, etc). Can be changed at any time.

SCAVENGER

SCAVENGER (STANDARD)

Category: ROLES

Experiments who are tasked with entering dangerous areas inside the lab or outside to gather food or supplies. They almost always have a Battler escorting them, and they must be able to carry supplies back to safe zones.

SCOUT

SCOUT (STANDARD)

Category: ROLES

Experiments tasked with exploring the lab or outside the lab, mapping areas, navigating and establishing routes, and setting up and securing safe zones. They avoid battling as much as possible!

BATTLER

BATTLER (STANDARD)

Category: ROLES

Experiments who are usually tasked with helping escort other roles, or defending/expanding safe zones.

29 results found.